The Text Files
This is a ten part series developed as a resource for upper primary/lower secondary English classes. The programs explore a range of text types including examples of spoken, written and visual texts and will assist teachers in the process of text selection and use in English classrooms. The focus of this exploration is a study of the linguistic structures and features a variety of text types.
Horror Novels - The In this episode we look into the increasingly popular teen horror novel genre. What are the features and characteristics which define these novels?
Billboards - We look at billboards and the specific elements involved in planning and making this powerful form of advertising. Location, dynamic images, characters, body language, gestures, colour and camera techniques are just some of the points that need careful consideration even before the image is captured. Includes interviews with designers and photographers who show examples of some billboards they have created.
Newspaper Reports - This episode looks at the newspaper report as one of the media's most powerful and far reaching forms of communication. It is a unique form of text which operates within well defined linguistic and stylistic guidelines. We examine the way in which a newspaper report works - how a lead report is constructed, the use of headlines and captionism, the role of paragraphs and the type of language employed are all explored.
Camera and Lighting - In this episode our two presenters, Brad and Sonya set out to make their own film. Armed with their handycam camera and roping in two waiters as actors they create a world of spies and special agents. Throughout the making of "Mission Improbable" we learn about camera shots, framing, camera angles, camera movement and lighting.
Film: Editing And Sound - In this episode, we pick up from the last episode. Sonya and Brad have finished shooting their file and now it's time to start the editing process. Through cutting the footage previously shot, we learn about editing in sequence, pace, multi-layering, transitions, sound effects, music and the general formula used in the editing process.
Comics - This episode looks at comic books, a deceptively simple form of text which on the surface appears to combine words with pictures. At a second glance though, the comic book is a complex balance between the pace and rhythm of the storyline action, the colourful artwork and how it marries the words with pictures and the numerous other techniques which create an illusion of time, sound effects and motion.
Plays - In this age of video screens and big budget action movies, one of the oldest forms of artistic entertainment still survives, the stage play. In this episode we examine the structure of the making of a play. Our two presenters enter the theatrical world of Macbeth and interact with the characters and performances.
TV Ads - This episode looks at TV ads and discovers how consumers are enticed into buying new products on the market. For every ad we see, a target audience has been defined and researched in great detail to find out what the audience likes. Such information is then used to create the look and feel of a certain advertisement to appeal to and persuade that target audience. Dialogue, characters, setting, colours, music and words on screen are examined as well as the use of repetition, reinforcement, logos and slogans as techniques of persuasion.
Soaps - How do soaps work to keep the audience coming back each night? Why do they present us with certain characters, settings and storylines? Is there a formula and how does it work? These questions form the focus for this episode which explores the genre of TV soap and reveals the linguistic structures and features which make these programs function. How soaps are made is discussed in this program and students are encouraged to make critical assessments of what they see taking place behind the scenes in the creation of this form of entertainment.
Computer Adventure Games - Our presenters discover a world of production which exists behind the computer screen to bring sophisticated stories and games to life. They travel through different computer games introducing the various structures that are used to show how they operate. We show how scripting and interactive maps are designed and how each of these elements can be controlled and influenced by the user.
This program is released for non theatrical use within educational, government and business organisations. Additional payments under a Screenrights licence are not required. Please contact us for Exhibition or Streaming Licences.