Take on Technology
This program aimed at lower primary school students adopts an investigative approach that helps children to recognise and understand the use of technology around them. Each episode explores one topic examining how different designs have been created to meed the demands of different users in varied situations. A narrator encourages young viewers to think about the things people have considered when designing technology to meet particular need. The program also includes children talking about their own designs and ideas and the decision they have made during the process.
Ep 1 - Bridges How often do we stop to take a good look at how a bridge is constructed? This program examines the different forms bridges take and explain some reasons for these differences, such as the nature of the terrain they traverse and the weight of the loads they carry.
Ep 2 - Playgrounds We all like to play on playground equipment, but what makes them fun and safe? How do those moving parts on seesaws, swings and flying foxes work?
Ep 3 - Headgear This program looks at all the different situations in which people wear headgear, from competing in cycling races to working as a welder or in a busy commercial kitchen. The relationship between design and function is emphasised by a conversation between two hat designers.
Ep 4 - Bags Where would we be without bags to help us carry things? In this program we learn how a well-designed and properly worn bag can make everything from carrying schoolbooks to picking fruit easier.
Ep 5 - Toys How do you design a toy for a baby? And what sort of toy would appeal to a child who can't see very well? While Flyn embarks on a mission to make a new toy for a bored, bed-bound Dodly, we explore some criteria for designing toys for certain users. A visit to a wooden toy factory reveals the role of computer technology in modern toy design and making.
Ep 6 - Food Containers Why do we put food into containers, and why are they all so different? The need to match the package to the product is explained and illustrated using a range of different foods. We visit several food production and packaging plants and see the care taken to ensure the products reach consumers intact.
Ep 7 - Boats What keeps a boat afloat and what role does its shape play in helping it to move? The quest to answer these questions leads us to investigate a range of possible boat building materials. Simple graphics help to explain the concept of a streamlined shape and how it eases a boat's passage through the water.
Ep 8 - Musical Instruments Music may be the elixir of life, but just how do instruments make sounds? Spurred by Dodly's mission to come up with sound effects for Flyn's adventure story, we begin by looking at some common household objects that can be used to make sounds. Viewers are asked to guess which animal is being mimicked by the sounds of a didgeridoo being played.
Ep 9 - Worm Farm Can we stop wasting food scraps, have a green thumb and keep worms happy and healthy all at the same time? This program shows that the answer is clearly "yes"! One of nature's perfect ecosystems is explored in this program as children set about building the ideal worm farm. They debate the type of container to use, the type of cover to put over it and ways in which to collect the rich liquid fertiliser that drains from it.
Ep 10 - Food Technology How do you design a meal that meets certain criteria? This program looks at the role recipes, ingredients, utensils and culinary flair all play when it comes to preparing food. We follow step-by-step instructions to make a chocolate cake and demonstrate the correct use of cooking utensils, considering what might happen if the wrong one was used.
Ep 11 - Cubby House The same basic rule applies to building a cubby as building a house - measure it three times, build it once. This program explores the use of measurement when designing something, and touches briefly on the concept of building to a scale. We visit an architect's office and see the role of computers in modern building design.
Ep 12 - Sound Technology In this program we begin with a familiar scene of sound recording - the telephone answering machine. From here we visit a post-audio studio to investigate the use of computers for adding recorded sounds to television programs. Children put on a school performance, complete with recorded sound effects, demonstrating the use of computer programs to manipulate sounds they can make with their voices and musical instruments.
This program is released for non theatrical use within educational, government and business organisations. Additional payments under a Screenrights licence are not required. Please contact us for Exhibition or Streaming Licences.