For the Juniors - Transport

This three-part series explores the science and technology behind transport. Information is delivered through a lively, friendly rapport between the narrator and an inquisitive animated character. Each program features animations and simple experiments to help explain how a wide range of transport vehicles work. Children will be encouraged to think about the choices they make in the transport they use in their day to day lives.

Getting Around in the Air
A young girl is going on her first plane trip, which forms the basis for an exploration into the wonder of air travel. Monty, an inquisitive animated character, together with simple graphics, help to explore simple scientific principals of flight.
The program investigates how shape and weight influence flight, making comparisons between birds, gliders and other types of aircraft. The workings of a jumbo jet, from its powerful engines to the importance of weight and balance, are made clear as we watch the careful preparation for take-off. The program follows the young girl's progress through airport procedures and concludes with her plane's landing and a happy reunion with her father.

Getting Around on Land
The program opens with three children on their way to school. Though they live close to each other and attend the same school, they each travel in separate cars. Other children are seen riding bikes, walking and catching a bus to school as the narrator encourages young viewers to think about the types of transport they use and the impact they have on the environment.

Marvin, an animated character, plays an inquisitive role as the program explores ways in which transport on land has evolved. The invention of the wheel and axle is explored, as well as the basic physics behind friction. We see how some design features enable vehicles to travel on different surfaces. The program concludes with the three children reconsidering how they travel to school, taking into account issues that have been raised during the program.

Getting Around on Water
A young boy is asleep in his boat, dreaming of finding buried treasure. As he dreams the program explores some different water transport options and looks at the basic science of how they work. We learn about how Aboriginal bark canoes and sailing ships were used to map the world, and then explore modern watercraft such as cargo ships and sophisticated racing vessels.

An inquisitive animated character (Marvin) queries the basic science behind sails and jet engines; investigating the impact a vessel's shape and composition has on its ability to float and travel through water. Simple experiments conducted by children also help to demonstrate these concepts. The program concludes with the child making a startling discovery that leaves the viewer pondering - was it a dream or not?

This program is released for non theatrical use within educational, government and business organisations. Additional payments under a Screenrights licence are not required. Please contact us for Exhibition or Streaming Licences.

Production Year: 
3 x 15 mins
Series Episode
Standard $165
Schools $132

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