Just a Game
Life is a game. The game is life. In downtown Dallas Texas, 3000 'gamers' from 55 countries have come to compete, to conquer, to kill. The video games industry is the entertainment phenomenon of the past 20 years.
It has eclipsed the impact of television. It is worth more than Hollywood. It has become a natural part of life for an entire generation. In Just a Game, we explore the history of this virtual explosion. From the 70s, we became addicted to a steady diet of digital entertainment.
As it turned out, this was a perfect preparation for the communication revolution that was just about to hit. So we never gave it up. From computers the size of warehouses to a console you can fit in your pocket, the physical size of the game has evolved in inverse proportions to its impact on society.
Now the video game is being held responsible for everything from educating our armed forces to the increase of violence and the disintegration of life as we know it. But where does the truth lie? And perhaps more interestingly, what can we expect in the future? Will we still be playing the game, or will the game by playing us?
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